Alpha 1.1 Release


Version Alpha 1.1 is here! This version contains several features I wanted to add during the game jam, but didn't have time. I also did some balancing and added a bit of new art.

Changelog as follows:

  • Improved audio quality
  • Slightly nerfed merchant, merchant banner, alchemist, alchemist banner
  • Nerfed courage banner; it now gives you -2 hp. Mwahahaha!
  • Buffed mystic banner, to +5 money -2 attack
  • Nerfed goblin to d8 (and fixed goblin description)
  • New enemies: Lilydadjoke, bones mcjones, lily and the goblins
  • Now can view spellbook from banner selection screen
  • Put miasma before shipwreck at the end of zones; functionally the same, but should be more intuitive
  • Made the shop a little more consistent; from now on, there will always be 2 attacking uncommon owls, and 2 money-generating uncommon owls. (the odds of any given uncommon owl appearing is still 67%)
  • The game now checks to make sure you want to fight before summoning
  • Final boss power is displayed on entering new zone
  • Tweaked background art
  • Added missing licenses to source code
  • Fixed ui bug with two banner options
  • Tweaked main menu text
  • Other stuff that I'm forgetting right now

For the next update, I'd like to get the game playable in browser. The devs of Goodboy Advance and Varooom 3D have managed to do this, so I need to figure out how to replicate their success. Also, I really want to improve the background art for zones 2 and 3. Doing so will be tricky because I've run out of video RAM; I need to figure out how to make the game free up RAM for art when that art isn't being displayed. There are MANY things I'd like to do with this game, but those are probably my highest priorities at this time.


Unfortunately, I don't think I'll have time to keep working on this game in the coming weeks. All of a sudden, life seems to be filling my time with other things. Maybe version Alpha 1.1 will be the last version? We'll see.

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