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Devlog
Submission to GBA Jam 2021
Knight Owls
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Devlog
Alpha 1.3 Release
July 29, 2021
by
blaise-rascal
2
Today's update mostly brings new buffs to the mage, mystic, and alchemist: Mage now costs 2 dowllars (in both unupgraded and upgraded form) Unupgraded mystic gives an additional dowllar. (Upgraded mys...
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Launch of In-Browser Version, and Alpha 1.2 Release
July 28, 2021
by
blaise-rascal
It all started with these games: https://hotpengu.itch.io/goodboyadvance https://gvaliente.itch.io/varooom-3d When I saw that these original GBA games were fully playable in an itch.io browser winder,...
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Alpha 1.1 Release
July 26, 2021
by
blaise-rascal
Version Alpha 1.1 is here! This version contains several features I wanted to add during the game jam, but didn't have time. I also did some balancing and added a bit of new art. Changelog as follows:...
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Alpha 1.0 Release / Jam Postmortem
July 17, 2021
by
blaise-rascal
Interested in learning how this somewhat bizarre game came to exist? Read on... GBA Development Is A Respite Four months ago, I was in somewhat dire straits. My long-term computer game project using t...
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Source code & license
July 12, 2021
by
blaise-rascal
Source code repo here: https://github.com/blaise-rascal/KnightOwls License available here: https://github.com/blaise-rascal/KnightOwls/blob/main/src/game_scene.cpp...
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Roadmap
July 09, 2021
by
blaise-rascal
7-11-2021. If this game is well-received, and I have the capability to keep working on it, here are some big-picture development tasks I'd like to do: - Balancing, obviously. A game like this can neve...
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